Xtreme Measures
sCary's Shugashack
Rocket Arena UT
[ ..LvL - Q3A edition ]
Wicked3D
Shafted LAN - Vic LANs are better...
Nali City
Triple J
Quake3World.com Forums
Challenge.World
QMap - The FPS Level Design...
www.DANCEMACHINES.com
Rocket Arena
PlanetQuake! Quake, Quake II and...
Qtracker Homepage
www.freespace2.com - Volition, Inc.
Blues News
customize.org
Gippsfrag LAN





My Quake 3 Arena Bots
Faster UT Rockets
NEWS|MAPS|EMAIL
Morbias for Quake3Arena

A small arena map. A remake of the awesomely brutal DM-Morbias for Unreal/Unreal Tournament. Not alot here but it has helped me explore the concepts of adding detail to a map. Something that separates a good Quake3Arena map from a great one. I also added a unique element in the center of the map. While standing on the blue platform you have infinite quad damage!

NOTE: This .PK3 makes the quaddamage.wav silent in ALL maps.

   

Morbias | Textfile



Fire-Logo-Map for Unreal Tournament

While learning to hate UnrealEd I decided to create my own background map for when Unreal Tournament is at the main menu. Its a variation of the spinning U seen previously in the leaked beta of Unreal Tournament. Again not much but adds some charm (heat?) to an already great game.

   

Fire-Logo-Map



Arena-PAK for Rocket Arena

I had never had the chance to play or see the original Rocket Arena until well after Rocket Arena 2 was released. Im glad I eventually did because the speed and character that the modification brings simply commands agressive, fast and well-designed maps. After playing through the original maps I realised that Rocket Arena could really do with an injection of newer more Rocket Arena 2 styled levels so I started to make some maps and to convert some little arena style maps I had made.

So far Ive only had the time to finish 2 arenas. If I get the urge I may reinstall the Quake map editor and finish off the other couple I had also started.

   

   

Arena-PAK | Textfile



Sonic Death for Quake 2

My first and more annoyingly only finished Quake 2 deathmatch map. Good intense play with 4 or so players but has alot of beginner mistakes regarding map design ( ie clip brushes ). Its small, medium paced and has a cool quad exit.

   

Sonic Death | Textfile



Balance Modification for Quake 2

For some reason or another I got real um, idealistic on gameplay a little while back and worked out what i thought would be a more balanced set of weapons for q2 to allow for alot faster gameplay. I got a good friend of mine in Big-Brown to code it for me and the result is a deathmatch gameplay mod. Heres a quick rundown on some changes :

  • Railgun does 50 points damage
  • Rocket Launcher does 75 points damage
  • Players health counts up to 100 - the lower the health the quicker the increase
  • Armours are set pickups like Quake's armour items
  • 0.3 seconds weapon change
  • Chaingun has no wind-up
  • Machine gun & Hyper blaster spawn as Chainguns
  • Shotgun spawns as Super Shotgun
  • All Health items removed from level, except mega health
  • Powershield & BFG removed from level
  • Armour shards removed from level
  • Hand grenades are just ammo
  • Players can select a default weapon to spawn with plus minimal ammo for it
  • Plus much more non-sensical crap . . .

Ok. So its not sounding that balanced. We stopped work on it after we heard of Quake 3 Arena's gameplay and began praying that id wouldnt fuck up... draw your own conclusions on that. Give it a shot though. Its different thats for sure. And if you have any improvements for it please get in touch.

Balance Modification | Textfile



Mir Massacre for Duke Nukem 3D

I loved messing around with maps for this game. Like the Doom series it just oozed atmosphere. I only made a couple of maps and as usual my best work was never really completed. I found the .map file for this level and Im going to try and complete it. The premise is deathmatch on a space station that is covered in blood and bodies from a not too recent crewman gone insane massacre.

   



Doom Doom 2 & Heretic Maps

I had my 486 for a few extra years than most people and because of this my interest was Doom engine games. I made maps for 18 months before I even had access to the internet. My first set of levels for Doom & Doom 2 were extremely ID-like due to lack of influence from other authors. But these levels got noticed enough for me to work with some of the coolest and most talented people I know. Despite the new games that are out now days Doom will always feel superior. Its going to take ALOT to bring back the fear and blood-thick atmosphere that Doom created.

   

The Darkening Episode 1 (D2 SP DM)Gothic Deathmatches 2 (D2 DM)
Hectadectagon Deathmatch (D2 DM)AfterLife (D2 DM) demo
The Avatars Demise (H SP DM)Hells Eventide (D2 SP)
Tech Center (D2 DM)Doom Level Pack (D SP DM)
Doom 2 Level Pack (D2 SP DM)The Crypt (H SP DM)
Medieval (D2 SP)Nutz (D2 DM)
A Deathmatch Map (D2 DM)Comatose (D2 DM)
Rendezvous at LZ (Aliens D SP)



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